It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif’s Adventure and go through the process of sketching, creating, and implementing art assets in Unity3D.
In today’s dev vlog I make a step by step workflow analysis of the making of my latest community giveaway illustration. Talking of the giveaway. Make sure to check it out here:
2020 is bringing life as we know it to a halt. Gladly we work in an industry that already feels at home in virtual worlds. And so, this time we did not have to hop on a train to travel
Alright – finally a new update on Leif’s Adventure! It is quite a while since my last dev vlog. Almost half a year! There was much to do in the last few months. I wanted to focus on the production
The Tokio Game Show has come and gone. And there has been so much to do since I am back from Japan. So I did not really find the time to write some words about the trip. But I
After Tokio Game Show the Famicast did some reports about Leif’s Adventure. This is what they had to say about the game on their web page: Game: Leif’s Adventure: Netherworld Hero (Swiss Games) JC: 2D platformer with 2-player support character.
At this years Tokio Game Show I had the honor to be part of the Otaku Mode Hut and gave an interview while try to play Leif’s Adventure. You can check it out on Twitch following this link:
I am just back from this years Gamescom in Cologne. I was there for four days but have not really been looking much at other games. My goal was to find a possible publisher for Leif’s Adventure: Netherworld Hero. Was
In this episode, we will have a look at a very integral part of any game creation: THE CODE! I will go through one very short and simple script to position the camera when the level is loaded. I try
This episode of my development vlog is a rather short one. I will not go into any details about any aspects of games development but talk about the upcoming month and make a pretty cool announcement!