Posted by on 29. Juni 2018

Today, I talk about the animation process for an enemy, but this applies to almost all characters even the player character. How do the images learn to walk?
I show how to set up the rig in Spine. Adding bones, meshes, and IK Constraints and explain what it is used for. At the end of the video, I demonstrate a few example animations.
Hey, you even have the chance of winning an exclusive shirt!  Simply by watching this video, so jump right in.

Posted in: Animations, DevVlog, Spine