Dev Vlog Enemy Design Part III: Unity Integration

Jul. 10, 2018 by

Dear Reader, In this episode of OnManOnMars Dev Vlog, I talk about how the art and animations that have been created in the last two episodes end up on the game via Unity. You can see me fighting the new

DevVlog: Enemy design part II – Animations

Jun. 29, 2018 by

Today, I talk about the animation process for an enemy, but this applies to almost all characters even the player character. How do the images learn to walk? I show how to set up the rig in Spine. Adding bones,

Dev Vlog: Enemy design

Jun. 20, 2018 by

In this episode, we’ll have a look at designing some enemies. Bringing new enemies into the game takes several different efforts. Here we’ll focus on the sketching and the coloring parts. So the visual appearance of the enemy. In further episodes,

DevVlog Camera Controls

Jun. 15, 2018 by

DevVlog 04 – Set-dressing a level

Mai. 8, 2018 by

Update on sword attack animations

Feb. 21, 2018 by

Here is a quick update video regarding the sword attack animations.

DevVlog02: The animations of Leif

Nov. 25, 2017 by

In today’s devVlog I talk about how the main character of Leif’s Adventure is animated. The video gives a brief look at Spine and the state machine in Unity. So tune in to get a better idea how animation is done

PGW 2017

Nov. 22, 2017 by

Here’s some footage from the Paris Games Week 2017.

Leif’s Adventure: The latest development

Nov. 13, 2017 by

Welcome to the first entry of my DevVlog. I’ll talk about the new speech-bubbles for conversations in Leif’s Adventure: Netherworld Hero and show some footage of the village where the game starts. Please have a look. This is my first try