Game development progress!

Jan. 22, 2021 by

A new level is born. Leif’s Adventure combines 6 big worlds into a single, exciting adventure. Creating these worlds and filling them with challenging puzzles, fights, and riddles is a lot of work. A level is created out of several

Dev Vlog Enemy Design Part III: Unity Integration

Jul. 10, 2018 by

Dear Reader, In this episode of OnManOnMars Dev Vlog, I talk about how the art and animations that have been created in the last two episodes end up on the game via Unity. You can see me fighting the new

DevVlog: Enemy design part II – Animations

Jun. 29, 2018 by

Today, I talk about the animation process for an enemy, but this applies to almost all characters even the player character. How do the images learn to walk? I show how to set up the rig in Spine. Adding bones,

Update on sword attack animations

Feb. 21, 2018 by

Here is a quick update video regarding the sword attack animations.