Game development progress!

Jan. 22, 2021 by

A new level is born. Leif’s Adventure combines 6 big worlds into a single, exciting adventure. Creating these worlds and filling them with challenging puzzles, fights, and riddles is a lot of work. A level is created out of several

Weapons & Armor Sets

Jul. 30, 2019 by

Alright – finally a new update on Leif’s Adventure! It is quite a while since my last dev vlog. Almost half a year! There was much to do in the last few months. I wanted to focus on the production

Leif’s Adventure @ Otaku Mode Hut | Tokio Game Show 2018

Okt. 9, 2018 by

At this years Tokio Game Show I had the honor to be part of the Otaku Mode Hut and gave an interview while try to play Leif’s Adventure. You can check it out on Twitch following this link:

OneManOnMars DevVlog: Gamescom

Aug. 31, 2018 by

I am just back from this years Gamescom in Cologne.  I was there for four days but have not really been looking much at other games. My goal was to find a possible publisher for Leif’s Adventure: Netherworld Hero.  Was

Enter the Matrix

Aug. 10, 2018 by

In this episode, we will have a look at a very integral part of any game creation: THE CODE! I will go through one very short and simple script to position the camera when the level is loaded. I try

Dev Vlog: Japan, I am coming!

Jul. 27, 2018 by

This episode of my development vlog is a rather short one. I will not go into any details about any aspects of games development but talk about the upcoming month and make a pretty cool announcement!

Dev Vlog: Village tour

Jul. 20, 2018 by

Today, we will check out the village of Leif’s family, where the game starts. We have a look at the process of setting up a room in Unity. Thereafter we make a tour through the village at night. And how

Dev Vlog Enemy Design Part III: Unity Integration

Jul. 10, 2018 by

Dear Reader, In this episode of OnManOnMars Dev Vlog, I talk about how the art and animations that have been created in the last two episodes end up on the game via Unity. You can see me fighting the new

DevVlog: Enemy design part II – Animations

Jun. 29, 2018 by

Today, I talk about the animation process for an enemy, but this applies to almost all characters even the player character. How do the images learn to walk? I show how to set up the rig in Spine. Adding bones,

Dev Vlog: Enemy design

Jun. 20, 2018 by

In this episode, we’ll have a look at designing some enemies. Bringing new enemies into the game takes several different efforts. Here we’ll focus on the sketching and the coloring parts. So the visual appearance of the enemy. In further episodes,