Hub Level Reconstrucion

Nov. 20, 2020 by

It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif’s Adventure and go through the process of sketching, creating, and implementing art assets in Unity3D.

Illustration Workflow

Okt. 16, 2020 by

In today’s dev vlog I make a step by step workflow analysis of the making of my latest community giveaway illustration. Talking of the giveaway. Make sure to check it out here:

Gamescom @ Home

Sep. 11, 2020 by

2020 is bringing life as we know it to a halt. Gladly we work in an industry that already feels at home in virtual worlds. And so, this time we did not have to hop on a train to travel

Leif’s Adventure: The latest development

Nov. 13, 2017 by

Welcome to the first entry of my DevVlog. I’ll talk about the new speech-bubbles for conversations in Leif’s Adventure: Netherworld Hero and show some footage of the village where the game starts. Please have a look. This is my first try