It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif’s Adventure and go through the process of sketching, creating, and implementing art assets in Unity3D.
In today’s dev vlog I make a step by step workflow analysis of the making of my latest community giveaway illustration. Talking of the giveaway. Make sure to check it out here:
2020 is bringing life as we know it to a halt. Gladly we work in an industry that already feels at home in virtual worlds. And so, this time we did not have to hop on a train to travel
Welcome to the first entry of my DevVlog. I’ll talk about the new speech-bubbles for conversations in Leif’s Adventure: Netherworld Hero and show some footage of the village where the game starts. Please have a look. This is my first try