Game development progress!

Jan. 22, 2021 by

A new level is born. Leif’s Adventure combines 6 big worlds into a single, exciting adventure. Creating these worlds and filling them with challenging puzzles, fights, and riddles is a lot of work. A level is created out of several

Weapons & Armor Sets

Jul. 30, 2019 by

Alright – finally a new update on Leif’s Adventure! It is quite a while since my last dev vlog. Almost half a year! There was much to do in the last few months. I wanted to focus on the production

Enter the Matrix

Aug. 10, 2018 by

In this episode, we will have a look at a very integral part of any game creation: THE CODE! I will go through one very short and simple script to position the camera when the level is loaded. I try

Dev Vlog: Village tour

Jul. 20, 2018 by

Today, we will check out the village of Leif’s family, where the game starts. We have a look at the process of setting up a room in Unity. Thereafter we make a tour through the village at night. And how

Dev Vlog Enemy Design Part III: Unity Integration

Jul. 10, 2018 by

Dear Reader, In this episode of OnManOnMars Dev Vlog, I talk about how the art and animations that have been created in the last two episodes end up on the game via Unity. You can see me fighting the new