Today, we will check out the village of Leif’s family, where the game starts. We have a look at the process of setting up a room in Unity. Thereafter we make a tour through the village at night. And how
Dear Reader, In this episode of OnManOnMars Dev Vlog, I talk about how the art and animations that have been created in the last two episodes end up on the game via Unity. You can see me fighting the new
Today, I talk about the animation process for an enemy, but this applies to almost all characters even the player character. How do the images learn to walk? I show how to set up the rig in Spine. Adding bones,
In this episode, we’ll have a look at designing some enemies. Bringing new enemies into the game takes several different efforts. Here we’ll focus on the sketching and the coloring parts. So the visual appearance of the enemy. In further episodes,
Here is a quick update video regarding the sword attack animations.
In today’s devVlog I talk about how the main character of Leif’s Adventure is animated. The video gives a brief look at Spine and the state machine in Unity. So tune in to get a better idea how animation is done
Here’s some footage from the Paris Games Week 2017.
Welcome to the first entry of my DevVlog. I’ll talk about the new speech-bubbles for conversations in Leif’s Adventure: Netherworld Hero and show some footage of the village where the game starts. Please have a look. This is my first try